Developers Guide Track Development Animations - TracksObject Rotation AnimationAsset Tutorials - TracksDigital FlagsNo Rain ZonesStart & Pit LightsTiming Lines (xObjects)Track Side Live TV ScreensGeneral - TracksCollidable & Moveable ObjectsCommon Export SettingsExport an Object LODNaming ConventionsScene OptimisationObject OptimisationShadow Groups / SettingsVisgroupsTrack AI TutorialTrack Creation Cheat SheetTrack Limits Track ConfigurationTrack StructureCamera File (CAM)Game Database File (GDB)Real Road Files (RRBIN)Scene File (SCN)Terrain Data File (TDF)Weather File (WET)Using Attack ModeLighting - TracksAmbient ProbesAtmosphericsNightlightingReflection MappersReflection PlanesMaterials Guide - TracksAdvertisements - TracksArmco - TracksCrowd - TracksFoliage - TracksRoads Materials (Asphalt / Concrete) - TracksTerrain / Grass Materials - TracksModelling - TracksBarriers - OptimisationRoads - Modelling & MappingTerrain & Objects - CollisionsTerrain - Checking for Gaps