Timing Lines (xObjects)
These are special objects which enact the timing on the circuit. They are comprised of single quad polygons or simplified as much as possible. No reverse faces. Oriented in such a way that cars ‘collide’ with the polygon in the direction of travel.
3ds Max Layer
- xData\Sectors
Export Settings
- Instance Name: XSector1, XSector2, XFinish, XPitOut, XPitIn
- No Render
- CollTarget
- Response
- Sectors: VEHICLE,TIMING
- Pit: VEHICLE,PITSTOP
SCN Example:
Instance=XFINISH { Render=False MeshFile=XFINISH.gmt CollTarget=True HATTarget=False Response=VEHICLE,TIMING } Instance=XSECTOR1 { Render=False MeshFile=XSECTOR1.gmt CollTarget=True HATTarget=False Response=VEHICLE,TIMING } Instance=XSECTOR2 { Render=False MeshFile=XSECTOR2.gmt CollTarget=True HATTarget=False Response=VEHICLE,TIMING } Instance=XPITIN { Render=False MeshFile=XPITIN.gmt CollTarget=True HATTarget=False Response=VEHICLE,PITSTOP } Instance=XPITOUT { Render=False MeshFile=XPITOUT.gmt CollTarget=True HATTarget=False Response=VEHICLE,PITSTOP }