These are special objects which enact the timing on the circuit. They are comprised of single quad polygons or simplified as much as possible. No reverse faces. Oriented in such a way that cars ‘collide’ with the polygon in the direction of travel.
3ds Max Layer
- Instance Name: XSector1, XSector2, XFinish, XPitOut, XPitIn
- No Render
- Sectors: VEHICLE,TIMING
- Pit: VEHICLE,PITSTOP