Timing Lines (xObjects)

These are special objects which enact the timing on the circuit. They are comprised of single quad polygons or simplified as much as possible. No reverse faces. Oriented in such a way that cars ‘collide’ with the polygon in the direction of travel.

3ds Max Layer

  • xData\Sectors

Export Settings

  • Instance Name: XSector1, XSector2, XFinish, XPitOut, XPitIn
  • No Render
  • CollTarget
  • Response
    • Sectors: VEHICLE,TIMING
    • Pit: VEHICLE,PITSTOP

SCN Example:

Instance=XFINISH
{
  Render=False 
  MeshFile=XFINISH.gmt CollTarget=True HATTarget=False 
  Response=VEHICLE,TIMING
}
Instance=XSECTOR1
{
  Render=False 
  MeshFile=XSECTOR1.gmt CollTarget=True HATTarget=False 
  Response=VEHICLE,TIMING
}
Instance=XSECTOR2
{
  Render=False 
  MeshFile=XSECTOR2.gmt CollTarget=True HATTarget=False 
  Response=VEHICLE,TIMING
}
Instance=XPITIN
{
  Render=False 
  MeshFile=XPITIN.gmt CollTarget=True HATTarget=False 
  Response=VEHICLE,PITSTOP
}
Instance=XPITOUT
{
  Render=False 
  MeshFile=XPITOUT.gmt CollTarget=True HATTarget=False 
  Response=VEHICLE,PITSTOP
}