Start & Pit Lights

Start Lights

Instance

  • Name: StartGlow (opposed to StartLight. This is to enable audio effects on start light in game)

GDB

  • NumStartingLights = number of red lights + 1

Material

  • Shader "Dashboard Element Shader" or "L2DASHBOARD"
  • Name: rdlta, b, c, d, e for upto five red lights
  • Name: grlta for green light (optional)
  • Emmisive mask set to white.
  • Animation Data (set in "Animation" section of gMotor Texture)
    • Name: rdlt.dds
    • Frames: 2
    • Sequence example for two lights (brackets!)
      • rdlta: (0,1,1,0)
      • rdltb: (0,0,1,0)
      • grlta: (0,0,0,1)

Pit Lights

Instance

  • Name: PitLightOut and/or PitLightIn

Material

  • Shader "Dashboard Element Shader" or "L2DASHBOARD"
  • Name: rdpitla, grpitla, ylopitla
  • Emmisive mask set to white.
  • Animation Data (set in "Animation" section of gMotor Texture)
    • Name: rdlt.dds, grlt.dds, ylolt.dds
    • Frames: 2
    • Sequence – don’t forget (brackets)
      • rdpitla: (0,0,1)
      • grpitla: (1,1,0)
      • ylopitla: (0,1,0)