Start & Pit Lights
Start Lights
Instance
- Name: StartGlow (opposed to StartLight. This is to enable audio effects on start light in game)
GDB
- NumStartingLights = number of red lights + 1
Material
- Shader "Dashboard Element Shader" or "L2DASHBOARD"
- Name: rdlta, b, c, d, e for upto five red lights
- Name: grlta for green light (optional)
- Emmisive mask set to white.
- Animation Data (set in "Animation" section of gMotor Texture)
- Name: rdlt.dds
- Frames: 2
- Sequence example for two lights (brackets!)
- rdlta: (0,1,1,0)
- rdltb: (0,0,1,0)
- grlta: (0,0,0,1)
Pit Lights
Instance
- Name: PitLightOut and/or PitLightIn
Material
- Shader "Dashboard Element Shader" or "L2DASHBOARD"
- Name: rdpitla, grpitla, ylopitla
- Emmisive mask set to white.
- Animation Data (set in "Animation" section of gMotor Texture)
- Name: rdlt.dds, grlt.dds, ylolt.dds
- Frames: 2
- Sequence – don’t forget (brackets)
- rdpitla: (0,0,1)
- grpitla: (1,1,0)
- ylopitla: (0,1,0)