Objects which you can drive into and move require some special setup at export time.
- Firstly they should be exported with "Collide" and "Moveable" tags.
- The Moveable one must be set at export as it ensures we have a local pivot point.
- There has been some recommendation to export objects with Max Normals too and all welded together with anything that is a collidable object.
The object must also match naming of defined "loose" object data.
This is setup in the GDB file, some examples are beneath:
The typical prefixes are "Post", "Sign" and "Cone".