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Also additionally there can be ambient sounds defined in the Cam file.

Camera Files can be edited via the built in Camera Editor.

Cameras

Example

Code Block
TrackingCam=TRACKING001
{
  Fov=(38.000000, 11.000004)
  Clear=FALSE
  Color=(0, 0, 0)
  ClipPlanes=(1.050000, 2000.000000)
  LODMultiplier=(4.250000)
  Size=(1.000000, 1.000000)
  Center=(0.500000, 0.500000)
  MipmapLODBias=(0.000000)
  Flags1=(1)
  Flags2=(0)
  SoundName=""
  SoundParams=(1.000,1,15)
  MinShadowRange=(0.100)
  MaxShadowRange=(1500.000)
  ShadowSplitRatio=(0.920)
  mPostProcessPresetIndex=(3)
  ShadowParams=(0.000050,1.000,100.000)
  ShadowParams=(0.000050,1.000,100.000)
  ShadowParams=(0.000050,1.000,100.000)
  ShadowParams=(0.000050,1.000,100.000)
  ShadowParams=(0.000050,1.000,100.000)
  ShadowParams=(0.000050,1.000,100.000)
  ShadowParams=(0.000050,1.000,0.000)
  ShadowParams=(0.000000,0.000,0.000)
  Position=(-56.709999, 10.280000, 270.459991)
  Orientation=(0.130000, 2.400000, 0.000000)
  ActivationLocation=(-116.034927, 10.110000, 324.220001)
  ActivationRadius=(25.000000)
  ActivationLocation=(-200.034927, 10.110000, 350.220001)
  ActivationRadius=(25.000000)
  ActivationLocation=(-280.034927, 10.110000, 375.220001)
  ActivationRadius=(25.000000)
  ListenerPos=(-3.402823e+038, -3.402823e+038, -3.402823e+038)
  ListenerVol=(1.200000)
  RainVol=(1.000000)
  Groups=15
  TrackingRate=(20.000000)
  PositionOffset=(0.000000, 0.000000, 0.000000)
  MovementRate=(0.000000)
  MinimumFOV=(2.500000)
}

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