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Track Development
Created by
Confluence Administrator
, last modified on
Aug 18, 2020
Animations - Tracks
Object Rotation Animation
Asset Tutorials - Tracks
Digital Flags
No Rain Zones
Start & Pit Lights
Timing Lines (xObjects)
Track Side Live TV Screens
General - Tracks
Collidable & Moveable Objects
Common Export Settings
Export an Object LOD
Naming Conventions
Scene Optimisation
Object Optimisation
Shadow Groups / Settings
Visgroups
Track AI Tutorial
Track Creation Cheat Sheet
Track Limits Track Configuration
Track Structure
Camera File (CAM)
Game Database File (GDB)
Real Road Files (RRBIN)
Scene File (SCN)
Terrain Data File (TDF)
Weather File (WET)
Using Attack Mode
Lighting - Tracks
Ambient Probes
Atmospherics
Nightlighting
Reflection Mappers
Reflection Planes
Materials Guide - Tracks
Advertisements - Tracks
Armco - Tracks
Crowd - Tracks
Foliage - Tracks
Roads Materials (Asphalt / Concrete) - Tracks
Terrain / Grass Materials - Tracks
Modelling - Tracks
Barriers - Optimisation
Roads - Modelling & Mapping
Terrain & Objects - Collisions
Terrain - Checking for Gaps
dev-guide
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