These are special objects which enact the timing on the circuit. They are comprised of single quad polygons or simplified as much as possible. No reverse faces. Oriented in such a way that cars ‘collide’ with the polygon in the direction of travel.

3ds Max Layer

  • xData\Sectors

Export Settings

  • Instance Name: XSector1, XSector2, XFinish, XPitOut, XPitIn
  • No Render
  • CollTarget
  • Response
    • Sectors: VEHICLE,TIMING
    • Pit: VEHICLE,PITSTOP

SCN Example:

Instance=XFINISH
{
  Render=False 
  MeshFile=XFINISH.gmt CollTarget=True HATTarget=False 
  Response=VEHICLE,TIMING
}
Instance=XSECTOR1
{
  Render=False 
  MeshFile=XSECTOR1.gmt CollTarget=True HATTarget=False 
  Response=VEHICLE,TIMING
}
Instance=XSECTOR2
{
  Render=False 
  MeshFile=XSECTOR2.gmt CollTarget=True HATTarget=False 
  Response=VEHICLE,TIMING
}
Instance=XPITIN
{
  Render=False 
  MeshFile=XPITIN.gmt CollTarget=True HATTarget=False 
  Response=VEHICLE,PITSTOP
}
Instance=XPITOUT
{
  Render=False 
  MeshFile=XPITOUT.gmt CollTarget=True HATTarget=False 
  Response=VEHICLE,PITSTOP
}


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