These are special objects which enact the timing on the circuit. They are comprised of single quad polygons or simplified as much as possible. No reverse faces. Oriented in such a way that cars ‘collide’ with the polygon in the direction of travel.
3ds Max Layer
- xData\Sectors
Export Settings
- Instance Name: XSector1, XSector2, XFinish, XPitOut, XPitIn
- No Render
- CollTarget
- Response
- Sectors: VEHICLE,TIMING
- Pit: VEHICLE,PITSTOP
SCN Example:
Instance=XFINISH { Render=False MeshFile=XFINISH.gmt CollTarget=True HATTarget=False Response=VEHICLE,TIMING } Instance=XSECTOR1 { Render=False MeshFile=XSECTOR1.gmt CollTarget=True HATTarget=False Response=VEHICLE,TIMING } Instance=XSECTOR2 { Render=False MeshFile=XSECTOR2.gmt CollTarget=True HATTarget=False Response=VEHICLE,TIMING } Instance=XPITIN { Render=False MeshFile=XPITIN.gmt CollTarget=True HATTarget=False Response=VEHICLE,PITSTOP } Instance=XPITOUT { Render=False MeshFile=XPITOUT.gmt CollTarget=True HATTarget=False Response=VEHICLE,PITSTOP }