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In a camera file there are two types of camera:

  • LocalCam - Onbard car camera
  • TrackingCam - Trackside and follows the target car
  • StaticCam - Trackside and does not follow the target car

Also additionally there can be ambient sounds defined in the Cam file.

Cameras

Example

TrackingCam=TRACKING001
{
  Fov=(38.000000, 11.000004)
  Clear=FALSE
  Color=(0, 0, 0)
  ClipPlanes=(1.050000, 2000.000000)
  LODMultiplier=(4.250000)
  Size=(1.000000, 1.000000)
  Center=(0.500000, 0.500000)
  MipmapLODBias=(0.000000)
  Flags1=(1)
  Flags2=(0)
  SoundName=""
  SoundParams=(1.000,1,15)
  MinShadowRange=(0.100)
  MaxShadowRange=(1500.000)
  ShadowSplitRatio=(0.920)
  mPostProcessPresetIndex=(3)
  ShadowParams=(0.000050,1.000,100.000)
  ShadowParams=(0.000050,1.000,100.000)
  ShadowParams=(0.000050,1.000,100.000)
  ShadowParams=(0.000050,1.000,100.000)
  ShadowParams=(0.000050,1.000,100.000)
  ShadowParams=(0.000050,1.000,100.000)
  ShadowParams=(0.000050,1.000,0.000)
  ShadowParams=(0.000000,0.000,0.000)
  Position=(-56.709999, 10.280000, 270.459991)
  Orientation=(0.130000, 2.400000, 0.000000)
  ActivationLocation=(-116.034927, 10.110000, 324.220001)
  ActivationRadius=(25.000000)
  ActivationLocation=(-200.034927, 10.110000, 350.220001)
  ActivationRadius=(25.000000)
  ActivationLocation=(-280.034927, 10.110000, 375.220001)
  ActivationRadius=(25.000000)
  ListenerPos=(-3.402823e+038, -3.402823e+038, -3.402823e+038)
  ListenerVol=(1.200000)
  RainVol=(1.000000)
  Groups=15
  TrackingRate=(20.000000)
  PositionOffset=(0.000000, 0.000000, 0.000000)
  MovementRate=(0.000000)
  MinimumFOV=(2.500000)
}

Parameters

Flags1

Combine flags to get the combination of options you wish.

  • 0: None
  • 1: Auto Zoom
  • 2: Chase
  • 4: Shake
  • 8: Handheld

Flags2

Used to show if we use internal of external sounds on cars only.

  • 0: Use Internal Sounds
  • 1: Use External Sounds

mPostProcessPresetIndex

This configures which PostFX Preset is used.

  • 0; This is used in the Scene Viewer only. It uses Auto Exposure.
  • 1; That is used by the cockpit camera only. It should also be used by any onboard cameras in cars. It uses fixed exposure calculations at this time due to a bug in which the cameras would expose higher.
  • 2; That is used on Trackside cameras, mainly by static cameras and has a slightly higher Bokka effect in the Depth of Field. It uses Auto Exposure.
  • 3; That is used by Trackside cameras and has a slight Bokka effect on the Depth of Field. It uses auto exposure.
  • 4; That is used for the Swingman cam and other car cameras which are not inside the vehicle. It uses auto exposure.
  • 5; This has a fixed exposure, and is used for the showroom.

See PostFX for more details.

Ambient Sounds

Example

AMBIENTSOUND=generic
{
  FILE=BIRD_AMBIENCE.WAV
  ATTENUATION=(1.000000, 0.750000, 3.000000, 0.022000)
  POSITION=(186.667664, -8.311632, 28.671322)
}


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