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Also additionally there can be ambient sounds defined in the Cam file.
Camera Files can be edited via the built in Camera Editor.
Cameras
Example
Code Block |
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TrackingCam=TRACKING001 { Fov=(38.000000, 11.000004) Clear=FALSE Color=(0, 0, 0) ClipPlanes=(1.050000, 2000.000000) LODMultiplier=(4.250000) Size=(1.000000, 1.000000) Center=(0.500000, 0.500000) MipmapLODBias=(0.000000) Flags1=(1) Flags2=(0) SoundName="" SoundParams=(1.000,1,15) MinShadowRange=(0.100) MaxShadowRange=(1500.000) ShadowSplitRatio=(0.920) mPostProcessPresetIndex=(3) ShadowParams=(0.000050,1.000,100.000) ShadowParams=(0.000050,1.000,100.000) ShadowParams=(0.000050,1.000,100.000) ShadowParams=(0.000050,1.000,100.000) ShadowParams=(0.000050,1.000,100.000) ShadowParams=(0.000050,1.000,100.000) ShadowParams=(0.000050,1.000,0.000) ShadowParams=(0.000000,0.000,0.000) Position=(-56.709999, 10.280000, 270.459991) Orientation=(0.130000, 2.400000, 0.000000) ActivationLocation=(-116.034927, 10.110000, 324.220001) ActivationRadius=(25.000000) ActivationLocation=(-200.034927, 10.110000, 350.220001) ActivationRadius=(25.000000) ActivationLocation=(-280.034927, 10.110000, 375.220001) ActivationRadius=(25.000000) ListenerPos=(-3.402823e+038, -3.402823e+038, -3.402823e+038) ListenerVol=(1.200000) RainVol=(1.000000) Groups=15 TrackingRate=(20.000000) PositionOffset=(0.000000, 0.000000, 0.000000) MovementRate=(0.000000) MinimumFOV=(2.500000) } |
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