...
Below is a link for wiper animation, from setup to rigging, animating and export. It is useful as a guide for animating in general:https://docs.studio-397.com/developers-guide/cars/car-art/animations-for-wipers-and-other-
Hints
- Do be aware that "Root Node" referred to in the Exporting section refers to the object that is animated and not the root bone
- Settings are not saved when you switch objects, so be careful to change them accordingly
- Always animate at world zero (0,0,0)
- Root Bone at (0,0,0) with 0.01 weight for all vertices
- Always export .anm at (0,0,0) and time index 0
- Exports bones only, do not include the mesh
- Select skinned mesh as Root Bone
- Group skinned mesh and bones for distribution
- Export ungrouped distributed meshes with Fix Bone Names
...