Some general information regarding animation for track props, might be useful for artists not familiar with the steps/requirements to get it working in game

Basics

Below is a link for wiper animation, from setup to rigging, animating and export. It is useful as a guide for animating in general:

Hints

Troubleshooting

Not Enough Bones Error

If you get this error when trying to load an animation, ensure that the root node is the mesh itself not the root bone.