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Table of Contents

Track Preparation

  • Make sure there is no existing AIW file. This can sometimes happen if you copy data files from an older track to the new one. It is recommended start a new AIW file from scratch rather than trying to modify an older one.

  • Make sure that a section of drivable surface is underneath world 0,0,0. If no garage locations are defined, the cars spawn to world 0,0,0 when you hit “Race” button. If there is no drivable terrain in the location in question, build a temporary road to the track, starting world 0,0,0. Once you have defined and saved the first garage location, this temporary road can be removed.

  • Make sure that all xSector GMTs exist on the track and they are populated to track’s SCN file with proper parameters. The track will most likely crash when loaded without AIW and xSector GMTs.

  • Make sure that you have selected ZERO AI drivers before loading the track. The only car you want loaded at first is your's (player).

  • Set car damage to ZERO to prevent the car suffering any damage that could disturb the creation process.

  • As a general tip, it is often easier to work with swingman camera (Page-Up key) rather that in-car camera

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