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- Enable IBL: this just toggle the IBL ambient On/Off. Useful to check how our setup is working, and if everything is working as expected.
- Show Hulls: this make invisible Hulls volumes, visible from the track. Since there is back culling as for any other mesh, you can see it only if your POV is outside the hull. Pretty much just a feature to quickly check if the Hull is there, where we want it.
- Show Convolve: this will show a sphere on top of the car (so you need to use the swingman camera to see it), mapped with our light convolution map. Very useful to check the light map and how it does interpolate along the course, especially if Hulls are present.
- Show Cubemap: this will show the probing cubemap. Only working with IBL set to ON, since there is not probing with IBL off.
- Override Probe: this option allow the artist to isolate a specific Global Probe, or Hulls, to see its effect without interpolation between them.
IBL OFF
IBL ON
IBL OFF - CONVOLVE SHOWING FLAT AMBIENT COLOR
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