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  • Use a Billboard Enabled Shader (IBL Standard configure in Material Editor)
  • Ensure the vertex colour and alpha channels are full of data in Map Channel info. 
  • Vertex Alpha must be less than 1.0 (so set to 0.996). Use MCG SetVertexColor to help - it's a modifier that will set the values.

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  • If the object is an "Editable Mesh" rather than "Editable Poly" this can lead to some issues.
  • To Configure IBL Standard, open Material Editor when the object is loaded in ModDev or SceneViewer.
  • Find the correct Material, and enable Billboarding in the Shader Configuration. Pointy is intended for Trees, Cylindrical is recommended for spectators.
  • Apply changes to the Shader Configuration
  • Save to /ModDev before exiting to save the JSON

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