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  • Material libraries give a default setup for the shaders in 3ds Max. 
  • They make it easier to put the right textures in the right place by giving the slots names (rather than having to refer to the tables on the various IBL shader pages).
  • They are also populated by default maps so you don't need to remember to fill any slots you are not using.
  • The file can be found in the Material Library at T:\3dsMax_Material_Library\S397_Material_Library.mat or via BitBucket
  • Use the instructions below for installation if you are not familiar with the process.
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View file
nameS397_Material_Library.mat
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Important

You When you use materials from the library on your assets, you must rename the material appropriately when importing from the library.  Do not leave it as the default!

eg IBL_Standard should be renamed Building01 or CraneA etc.

Additionally when you assign textures make sure that you map to the appropriate network drive, i.e. R:\ and the TGA file in MapsSource!

Installation

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Select Open Material Library... and choose T:\3dsMax_Material_Library\navigate to where you have saved the file to, choose S397_Material_Library.mat file and press Open.

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View file
nameCopyingFromMaterialLibrary.mp4
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Converting Existing Material

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