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When you use materials from the library on your assets, you must rename the material appropriately. Do not leave it as the default!
eg IBL_Standard should be renamed Building01 or CraneA etc.
Additionally when you assign textures make sure that you map to the TGA file in MapsSource!
Open the Material/Map Browser and click on the downward arrow in the top left hand corner.
Select Open Material Library... navigate to where you have saved the file to, choose S397_Material_Library.mat file and press Open.
The library is now available for use.
In a default material slot, select the top level which will give you a Multi/Sub Object material populated by all the available types.
Use this for reference only! Do not modify this multi-sub. You should copy these materials into your own multi-sub. See the next section. |
If you have already set up a Multi/Sub Object material, you can populate the individual slots by selecting the specific shader you need.