This page details the various ways you can control cameras during a broadcast.

Key Controls

The following controls are key for controlling cameras.

Features

The following features are available when watching races from spectator cameras.

Soft tracking when changing viewed car

This feature will soft track when switching viewed car.

This is enabled by default and can be configured in the UI or via Player.JSON as follows:

Hold current camera

This feature is activated by holding pressed the “Cam hold TV camera” key assignment.

When pressed when using Tracking Cameras, the current camera will remain in use regardless of how far away vehicles go.

Pause camera tracking

This feature is activated by holding pressed the “Cam pause TV tracking” key assignment.

The camera tracking quickly come to a stop and hold in place. Once released the camera will track back over 2s to the currently selected vehicle if it is still possible to see it with the current camera.

Whilst this mode is active you can press the SHIFT key to reset the targeted car to the car closest to the point the camera is looking at. If your previously viewed car is in the pits, it will only switch to another car in the pits. Additionally if your current car is on the main track, it’ll only switch to another car on the main track.

Group Tracking

This feature is activated in race sessions only by default. Tracking Cameras will automatically adjust to the group centre tracking point of multiple vehicles and zoom the camera out as required.

This can be configured in the UI or Player.JSON as follows:

Persistent Custom Zoom

This feature allows any custom zooming in or out on the TV cameras to persist into the next camera. This can be useful for manual control on TV cameras, and acts as a scalar ontop of what the TV camera already does. Additionally as the camera zooms in, any camera offsets are faded out to reduce the chance of the car being out of shot. Note however that it does not effect any offsets for group tracking.

This can be configured in the UI or Player.JSON as follows:

Custom Cameras

The game can load custom cameras from Userdata\Cameras. For this to happen this feature must be enabled. It is not enabled by default. In order to know what name a track or car should have to load a custom camera, please check the Trace log files as these are logged out here when you load a car or track.