This is a specific shader intended for the use on billboarded foliage. It is mostly a subset of the Standard shader with tinted specular.

This page gives technical definitions.  For usage guide see: PBR - Using Standard Shader

Shader Name 

L2IBLVEGETATION

Configuration

Albedo Map

AO Specular Map

Leaf Rough Map

Normal Map

Translucency

Translucency allows for a simplified version of back-lighting, the effect is limited to the leaf mask.

General Configuration

Parameters

Base_Material

The Base Material parameter section allows the setting of static values when the map for one of the following is disabled in the Shader Configuration.

UV_Scale

This dialogue allows the scaling of the selected UV for any maps present.

Material_Adjust

This section allows the adjustment of final output of the material. 

Translucency

Textures

Name

Default

Type

Default File Types

Description

albedoMapEnabledSRGB (Alpha linear)alb or albaAlbedo map, with optional opacity mask in alpha channel.
aoSpecularMapEnabledLinearaos

The red channel is applied as a mask to Specular output.

The green channel is applied as a mask to AO.

leafRoughMapEnabledLinearlr

The red channel is a mask for leaf coverage. Translucency and Specular tinting is limited by this mask.

The green channel is applied to as a roughness mask.

normalMapEnabledLinearnm