Beneath are some common export settings for different objects, as well checks to make before exporting all objects.

General Notes

Pivot Points

Terrain Surfaces with Dynamic Groove Effects

These objects must be prefixed with the title "RaceSurface". This is typically roads (asphalt or concrete), run off areas and curbs.

Terrain Surfaces with Wet Weather Effects

These surfaces must used a material with the suffix "_Wet".

All Driveable Surfaces

All terrain objects that cars can drive on should have Collide and HAT options enabled in the Instance export settings. This includes roads, curbs, grass and other terrains. This does not include barriers and other things the cars may collide with.

Collideable Surfaces

Items such as Armco, Walls, Buildings typically must have a completely simplified separate collision object for optimization. This object should be exported with Collide and No Render enabled. Unnecessary faces should be removed, all verts welded together and exported with max normals.

Quad Billboarding Foliage or Spectators

To set this up we need to: