Overview

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3ds Max 2021: S397_Material_Library.mat

Important

When you use materials from the library on your assets, you must rename the material appropriately.  Do not leave it as the default!

eg IBL_Standard should be renamed Building01 or CraneA etc.

Additionally when you assign textures make sure that you map to the TGA file in MapsSource!

Installation

Open the Material/Map Browser and click on the downward arrow in the top left hand corner.

Select Open Material Library... navigate to where you have saved the file to, choose S397_Material_Library.mat file and press Open.

The library is now available for use.

Copying a Material

Importing Sample Materials Multi-Sub

In a default material slot, select the top level which will give you a Multi/Sub Object material populated by all the available types.

Use this for reference only! Do not modify this multi-sub. You should copy these materials into your own multi-sub. See the next section.


Create a New Multisub Material

Converting Existing Material

If you have already set up a Multi/Sub Object material, you can populate the individual slots by selecting the specific shader you need.