Here we have provided some tools to help with development.

GMT Smooth Modifier

The GMT Smooth Modifier allows you to prepare a model for export to GMT with out needing to modify the base model.

Usually you should prepare the object smoothing groups correctly and then add the GMT Smooth modifier.

It comes with a few options.

The modifier appears in the Studio 397 category, and is also available from the modifier drop down list.

Install: For the modifier to show in menus, install to < 3ds Max Install Dir >\stdplugs\stdscripts

Only compatible with Max 2017 onwards.

Known Issues: When used in conjunction with some apps or on complex geometry it can cause some instability in 3ds Max. If this happens, we recommend just adding the modifier before export, and then remove whilst changing the object.


S397 Max Tools

There are a series of different shortcuts on this dialog. It should load up automatically when you start 3ds Max. The various options have tooltips to help with explanations. The larger tools embedded are explained beneath too.

Install: Install to < 3ds Max Install Dir >\Scripts\Startup

Match Spline

This allows you to match two splines to each other as closely as possible. You can choose which verts you want to get matched, and also which axis should be edited. Please note you have to make sure the actual line in the shape which the verts you wish to edit are on, is selected on the spline submode.

Verts to Mesh

Moves the selected verts to the closest vert in the other mesh you selected. Can choose which axis are edited.

Verts to Spline

Moves selected verts to the closest knot on the selected spline. Can choose which axis are edit.

Polygon Retriangulator

This one is particularly useful for improving the triangulation on your mesh terrain. It basically retriangulates the verts on each selected face so they have a diagonal to the selected key vertices. You can edit many faces at once and set ignore verts too which you don't want their diagonals editing. Useful for odd corners.

Conform Mesh Border

This script allows you to conform one mesh to the edges of another. Useful for matching the road to curbs.

Random Terrain VC Tool

This script allows the setting of random VC to work with Legacy Terrain shaders.

It allows two profiles to be setup and used, as well as choosing whether to respect selected verts on the mesh.

The default profiles are setup for the edge verts of the terrain to be selected, and to make it much more likely for Albedo C to be blended in, giving a dirty/rougher edge effect near roads.

The object should be an edit poly.