The Game Database File (GDB) contains general information about the track.
This is a new section which allows us to configure the atmosphere of the track, scaling how the Haze, Air Pollution and just how bright the night sky gets. You can adjust these values in real time in the Time rollout in ModDev and SceneViewer. However you need to save their values manually.
LochDrummond_Long { Filter Properties = rFRS TMOD GTWEC Kart RCC Historics RMT TCM Attrition = 30 Max Vehicles=40 TrackName = Loch Drummond -- Long Layout EventName = Loch Drummond -- Long Layout VenueName = Loch Drummond VenueIcon = LochDrummond\LochDrummondIcon.dds Location = Loch Drummond, Stirling, Scotland Length = 3.17 km / 1.92 miles TrackType = Road Course Track Record = BT20, 91.8 HeadlightsRequired = true // whether headlights are required at night TerrainDataFile = ..\LochDrummond.tdf // terrain file override PitlaneBoundary = 1 GarageDepth = 3.5 TestDaystart = 12:00 Practice1Start = 9:30 Practice2Start = 13:00 Practice3Start = 9:30 QualifyStart = 13:00 RaceStart = 14:00 RaceLaps = 68 RearFlapZone // zones for using rear flaps in race sessions { MinimumCrossings=3 // how many times you must cross the detection under green before it is allowed TimeThreshold=1.0 // seconds behind another vehicle for it to be allowed DetectionLapDist=1658 // distance around track where time threshold is detected ActivationLapDist=1970 // beginning of zone where it can be used (if under time threshold is detected) DeactivationLapDist=2210 // end of zone (yes, the zone can be wrapped around s/f, or not) } NumStartingLights=6 Latitude = 56.83 // degs from Equator (range: -90 to 90, positive is Northern Hemisphere) Longitude = -5.08 // degs from GMT (-180 to 180, positive is East) Altitude = 22.0 // meters above sea level RaceDate = March 4, 2020 // default date for the race TimezoneRelativeGMT = 0.0 // hours compared to Greenwich Mean Time (should be negative to the West) DSTRange=(87.8, 301.3, 1987, 2006) // approximation of last Sunday in March to last Sunday in October ///////////////////////////SCORETOWER DATA//////////////////////////////////////////// ScoreboardFont=SCOREFONT.tga // default is scoreboardfont.bmp ScoreboardBackground=SCORETOWERBKG.tga // default is scoreboardbkg.bmp ScoreboardMaxEntries=10 // how many car numbers can be displayed on tower (default is 32) ScoreboardStartX=0.0 // x-position in texture to write first car number (default is 0) ScoreboardStartY=0.0 // y-position in texture to write first car number (default is 10) ScoreboardIncX=0.0 // increment in x-position for each new car number (default is 0) ScoreboardIncY=51.2 // increment in y-position for each new car number (default is 16) ScoreboardScaleX=4.140 // scale multiplier for x (default is 1.0) ScoreboardScaleY=1.040 // scale multiplier for y (default is 1.0) ///////////////////////////LOOSE OBJECT DATA/////////////////////////// //<mass>, <inertia x>, <inertia y>, <inertia z>, <spring>, <damper>, <friction> post_ApexMarker=(15.5, 1.0, 1.0, 1.0, 4500.0, 300.0, 0.8) post_tiresStack=(350, 240.0, 210.0, 270.0, 1000.0, 400.0, 1.5) sign_DistMark=(24, 8.5, 8.5, 8.0, 2400.0, 144.0, 0.4) cone=(3.2, 0.3, 0.3, 0.5, 500.0, 60.0, 0.7) /////////////////////////////////////////////////////////////////////// //Atmospherics// AirPollution=(0.250) NightLightPollution=(1.000) HazeBaseScale=(1.000) HazeCloudyScale=(1.000) HazeStormScale=(1.000) HazeDawnScale=(1.000) SettingsFolder = LochDrummond_Long SettingsCopy = LochDrummond_Long.svm SettingsAI = LochDrummond_Long.svm } |
Be sure to set a unique Settings folder for each layout.
Any object that is collidable and movable needs to have it's instance name setup here in order to have accurate collision effects.
Following data determines Formula 1 - style Drag Reduction System (DRS) areas around the track.
RearFlapZone // zones for using rear flaps in race sessions { MinimumCrossings=2 // how many times you must cross the detection under green before it is allowed TimeThreshold=1.0 // seconds behind another vehicle for it to be allowed DetectionLapDist=647 // distance around track where time threshold is detected ActivationLapDist=1460 // beginning of zone where it can be used (if under time threshold is detected) DeactivationLapDist=2040 // end of zone (yes, the zone can be wrapped around s/f, or not) } |