This is the Car Tyre shader for use on rubber parts of tyre only.
This page gives technical definitions.
L2IBLCARTYRE
Please note UV_A, UV_B, UV_C or UV_D refers to as specified in the gTexture slot in 3ds Max. There is a full explanation of this here.
Enable or Disable the blending to a second set of albedo maps based on the wear of the tyre.
Allows the adjustment of Albedo and Roughness based on the Albedo Wear.
Dampen the specular effect at the base of the tyre where it meets the ground.
Dampen the specular effect on the tread of the tyre. This should be enabled for close cockpit cars.
Allows an extra AO map which is always applied, and uses a unique set of UVW. This can be used to bake details which are unique of damage.
Allows the manual setting of tyre progress to allow artists to fine tune the maps. Do not save the material with this enabled.
This section allows the adjustment of final output of the material.
Adjust the effect this has on the material:
Name | UV | Type | Default File Types | Description |
---|---|---|---|---|
albedoRoughMap | UV_A | SRGB (Alpha linear) | albr | Clean, default Albedo map, with roughness map in alpha channel. This is blended on a per vertex basis based on tyre wear with the Damage Albedo Map Note the recommended SRGB albedo for rubber is a luminosity of 53. See PBR - Maps & Authoring |
damageAlbedoRoughMap | UV_B | SRGB (Alpha linear) | albr | Damage Albedo map, with roughness map in alpha channel. |
aoSpecularMap | UV_A | Linear | aos | Clean default AO map. This is blended on a per vertex basis based on tyre wear with the Damage AO map. The red channel is applied as a mask to Specular output. The green channel is applied as a mask to AO. |
normalMap | UV_A | Linear | nm | Clean default Normal map. This is blended on a per vertex basis based on tyre wear with the Damage Normal map. |
damageAoSpecularMap | UV_B | Linear | aos | Damaged AO map. The red channel is applied as a mask to Specular output. The green channel is applied as a mask to AO. |
damageNormalMap | UV_B | Linear | nm | Damaged Normal Map |