If you want to share custom skins, for example for an important league event, there are a couple of ways to do this:

  1. Use skin transfer: this means all clients will have to connect at some point to transfer their skin to all users via the dedicated server itself (see Sharing with Skin Transfer for further info)
  2. Create an update rfcmp that you distribute to your league-before hand, and that either gets manually installed or can be distributed via a workshop item. 

In this guide we will be focusing on method 2: Creating an update rfcmp. 

Before getting started: what is an rfcmp?

For our purposes here, however, we don't need to get too into the details of what an rfcmp is, all you need to keep in mind is how to create it and then how to install and distribute it after.

The advantages of creating an update rfcmp are:

  1. Clients don't have to show up early to an event just to make sure their skin gets transferred to all other clients
  2. More control: the admin can check all skins and make sure no mistakes were made by the client in setting up their custom team
  3. Less load on the server, no skins are transferred by the server itself and therefore it requires no extra bandwidth 

This method does require a little extra work on the part of the admin, but once you get the hang of it should be relatively easy to keep doing.

Important


Part 1: Setting up the VEH files

Step 1:

Example: 'Bentley League Updates'

Step 2:

Step 3:

Step 4:

Step 5:

So now we have these files

Step 6:

DefaultLivery="<team-name>.dds"
MaterialOverride="BentleyGT3_BaseMat.json"

Example:

DefaultLivery="Studio397.dds"
MaterialOverride="BentleyGT3_BaseMat.json"

IMPORTANT: Do NOT edit the line MaterialOverride!

Number=<my car number>
Team="<my team name>"
PitGroup="Group1"
Driver="<unique driver name>"
Description="Bentley Continental GT3 #<my car number>"
Engine="Bentley 4L V8"
Manufacturer="Bentley"
Classes="GT3, GT3_Bentley_Continental"

FullTeamName="Bentley"
TeamHeadquarters=""

Category="Bentley, Bentley Continental GT3"

Example:

Number=397
Team="Studio 397"
PitGroup="Group1"
Driver="Jefferson Bartholomew"
Description="Bentley Continental GT3 #397"
Engine="Bentley 4L V8"
Manufacturer="Bentley"
Classes="GT3, GT3_Bentley_Continental"

FullTeamName="Bentley"
TeamHeadquarters=""

Category="Bentley, Bentley Continental GT3"

Step 7

Part 2: Packing the MAS file

Step 1:

Step 2:

Part 3: Packing the 'update rfcmp'

Step 1:

Step 2:

Step 3:

Step 4: Select Component

Step 5: Component