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3ds Max 2021: S397_Material_Library.mat
3ds Max 2017: S397_Material_Library_2017.mat
Important
When you use materials from the library on your assets, you must rename the material appropriately. Do not leave it as the default!
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If you have already set up a Multi/Sub Object material, you can populate the individual slots by selecting the specific shader you need.
Default Textures
These materials are setup with default textures that are included in Commonmaps.
You can download them here should you wish to put them in a search path that max uses. Note, that 3ds Max can't read the DDS files in BC5 and BC7 encoding. You will need to link up to the TGA equivelant.
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