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Note: depending on your setup, your browser might list this file as a Microsoft Access Table Shortcut - it isn't!!!

Download

3ds Max 2021: S397_Material_Library.mat

3ds Max 2017:  View filenameS397_Material_Library_2017.matheight150

Important

When you use materials from the library on your assets, you must rename the material appropriately.  Do not leave it as the default!

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Open the Material/Map Browser and click on the downward arrow in the top left hand corner.

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Select Open Material Library... navigate to where you have saved the file to, choose S397_Material_Library.mat file and press Open.

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The library is now available for use.

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Copying a Material

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Info

Use this for reference only! Do not modify this multi-sub. You should copy these materials into your own multi-sub. See the next section.

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Create a New Multisub Material

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If you have already set up a Multi/Sub Object material, you can populate the individual slots by selecting the specific shader you need.

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Default Textures

These materials are setup with default textures that are included in Commonmaps.

You can download them here should you wish to put them in a search path that max uses. Note, that 3ds Max can't read the DDS files in BC5 and BC7 encoding. You will need

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to link up to the TGA equivelant.

View file
namedeftex_commonmaps.7z
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