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- Open the UVW Template of the car body you are working on, be sure it's a 4096*4096 map, because this is the resolution we need for the code to work at its best.
- Save the file as "CarModName_RainBodyColorMap.PSD"
- Create a New Layer and rename it as "TOP Parts"
- Create a New Layer and rename it as "RIGHT Parts"
- Create a New Layer and rename it as "LEFT Parts"
- Create a New Layer and rename it as "FRONT/BACK Parts"
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You can now select the "RIGHT Parts" Layer and using the Polygonal Lasso Tool, start creating masks for every island which is RIGHT projected. Use the SHIFT key to create multiple selections. Once you have all your selections ready you can press SHIFT+BACKSPACE (FILL) and then set the dialog; Contents to COLOR, Mode set to NORMAL, Opacity set to 100%. Pick the RED GREEN color from the color picker (0,255,0) and press ok to fill all the selections with GREEN color
You can now select the "LEFT Parts" Layer and using the Polygonal Lasso Tool, start creating masks for every island which is LEFT projected. Use the SHIFT key to create multiple selections. Once you have all your selections ready you can press SHIFT+BACKSPACE (FILL) and then set the dialog; Contents to COLOR, Mode set to NORMAL, Opacity set to 100%. Pick the RED BLUE color from the color picker (0,0,255) and press ok to fill all the selections with BLUE color
You can now select the "FRONT/BACK Parts" Layer and using the Polygonal Lasso Tool, start creating masks for every island which is FRONT or BACK projected. Use the SHIFT key to create multiple selections. Once you have all your selections ready you can press SHIFT+BACKSPACE (FILL) and then set the dialog; Contents to COLOR, Mode set to NORMAL, Opacity set to 100%. Pick the RED YELLOW color from the color picker (255,255,0) and press ok to fill all the selections with YELLOW color
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The document is now ready to export the Map, but before to do so let's save the .PSD for any future usage and archive.
We need 2 identical maps, with a size of 512*512px (you need to downsize the template map before to save these maps, but keep the 4K source for any other future usage and livery), with same attributes, just saved as two different files. Both files needs to be saved into the "teams" folder of the specific car mod we are working on.
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