Here we have provided some tools to help with development.
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GMT Smooth Modifier
The GMT Smooth Modifier allows you to prepare a model for export to GMT with out needing to modify the base model.
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This script allows you to conform one mesh to the edges of another. Useful for matching the road to curbs.
After conforming it leaves old edges selected for manual removal. You can then use the Poly Retriangulate tool to connect edges too to reconstruct the poly layout.
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Random Terrain VC Tool
This script allows the setting of random VC to work with Legacy Terrain shaders.
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To apply an MCG Modifier, just select it from the drop down modifier list when an object is selected.
Set Vertex Color
Sets all the VC & alpha on the entire object to set values (Billboard trees for example):
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Random Vertex Color
Sets a Random Vertex Colour with the specified tolerance. Useful for giving each billboard tree a slightly different level of lightness.
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Delete Material ID
Deletes all faces with certain material IDs. Useful if you need helper faces for placement or similar in your object.
Specify IDs in a comma separated list.
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