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We provide versions for 3ds Max 2012, 2017 and 2021 at present, in 64bit architecture only.

Documentation

Reference

Known Issues

  • In order to use a gMotorMaterial you must be using the scanline renderer.
  • You can only setup the first 8 sampler slots for a Material in the max plugins. Any further slots need to be setup in the Material Editor. It is not anticipated that this will be fixed.
  • At export time, you will be told about issues with your mesh, however you will not be given an exact vert or face id to track down the issues.
  • Exporting to FBX with gMotor Materials crashes max. Convert materials to standard first.  Under investigation.
  • Plugins do not support the Slate Material Editor. Use the simple material editor. Under investigation.
  • Some meshes seem to export with out giving a complete message for some reason.  Under investigation.