...
Code Block | ||
---|---|---|
| ||
"C:\Program Files (x86)\Steam\steamapps\common\rFactor 2\Support\Tools\MapConverter\MapConverter.exe" -s MySourceFolder -d MyDestinationFolder |
Process
- Ensure all textures follow the set out naming conventions.
- Save uncompressed TGA files in either 32 bit (with alpha) or 24 bit (no alpha) into your source folder.
- Run your batch file to convert. This will convert any TGA files newer than the DDS equivalent in maps.
- Load the track or pack the track, or see textures hot reload in the Scene Viewer or Mod Dev.
...