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Code Block
titleMapConvert.bat
"C:\Program Files (x86)\Steam\steamapps\common\rFactor 2\Support\Tools\MapConverter\MapConverter.exe" -s MySourceFolder -d MyDestinationFolder

Process

Image Added

  • Ensure all textures follow the set out naming conventions.
  • Save uncompressed TGA files in either 32 bit (with alpha) or 24 bit (no alpha) into your source folder.
  • Run your batch file to convert. This will convert any TGA files newer than the DDS equivalent in maps.
  • Load the track or pack the track, or see textures hot reload in the Scene Viewer or Mod Dev.

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