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  1. A purple bar, representing physics, that should never be close to 100%. This bar indicates how much time is spent doing physics calculations (which are done on your CPU). If that bar behaves erratic and shoots up to 100%, go to the section on performance logging and try to capture the issue with that enabled.
  2. A green bar, representing graphics, that (unless you cap your framerate) should be close to 100%. This bar indicates how much time is spent rendering graphics (mostly done on your GPU). If the bar behaves erratic, or somehow your graphics don't appear to be smooth, go to graphics logging.

Table of Contents

Trace Logging

The trace log contains a step by step overview of events that happen inside the code of rFactor 2. They tell us about series, cars and tracks that load, settings that get applied or saved and many other details. Typically they can help us figure out if anything out of the ordinary happened in the game code as they typically also record error conditions or other problems we can detect. They are useful in situations where the simulation does not do what you expect it to or even crashes. They are typically not useful for performance related issues.

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