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Configure the colours used when debug blending is enabled.
Textures
Name | UV | Type | Default File Types | Description |
---|---|---|---|---|
albedoRoughA | UV_A | SRGB (Alpha linear) | alba | The first albedo map with a roughness mask in the alpha channel. |
albedoRoughB | Blended: UV_B Layered: UV_B Layered_Sat: UV_A | SRGB (Alpha linear) | alba | The second albedo map with a roughness mask in the alpha channel. This is blended in by Red Vertex Colour on Layer modes. This is blended in by Vertex Alpha on the Blended mode. |
pattern | Blended: UV_C Layered: UV_D LayeredSat: UV_C & UV_D | Linear | pt or mua | With Blend Mode Legacy_Layered or Legacy_Blended
With Blend Mode Legacy_Sat
|
mixSpecular | Blended: UV_A Layered & LayeredSat: Mix of UV_A and UV_C | Linear | mx | This is a linear map with a mixmap or height map in the red channel, this is used to blend between albedo maps. There is also also a specular mask in the green channel. The map is sampled at the two sets of UV resolutions and blended with a 60% bias towards the higher scaling. |
albedoRoughC | Layered: UV_C LayeredSat: UV_B | SRGB (Alpha linear) | alba | The third albedo map with a roughness mask in the alpha channel. This is blended in by Green Vertex Colour. This is not used on the Blended mode. |
normalA | UV_A | Linear | nm | NormalMapA and NormalMapB are blended based on the calculated overall value from the weights set in Normal_Blends |
normalB | UV_B | Linear | nm | Not used in Legacy Blended mode. |
shadowMap | Configureable, UV_D by default. | Linear | aos/spl | This is added support to bake shadows into the terrain via a texture map. |