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  • Assign textures as following :
  • 1 : diffuse color ( texture map showing default paint when there is no skin loaded, alpha modulates reflections)
  • 2 : damage map (this texture blends with diffuse based on local body damages)
  • 3 : specular map (highlights, do not use fake AO, stay below 190 190 190 grey RGB value)
  • 4 : bump map (if needed, normal map overriding 3D normals. If not needed use small flat 32x32 map with ALL pixels set to R129, G128, B255).
  • 5 : cube map (set as live mapper, see settings below)
  • 6 : damage bump map (this texture blends with bump map based on local body damages)
  • 7 : this slot is used by rain fx on body, let default settings, just load a small 32x32 map so the slot doesn't stay empty. 

    Main settings for WCCARBODY material using Car body paint + damage + rain shader :


    Cube map settings :

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