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- Assign textures as following :
- 1 : diffuse color ( texture map showing default paint when there is no skin loaded, alpha modulates reflections)
- 2 : damage map (this texture blends with diffuse based on local body damages)
- 3 : specular map (highlights, do not use fake AO, stay below 190 190 190 grey RGB value)
- 4 : bump map (if needed, normal map overriding 3D normals. If not needed use small flat 32x32 map with ALL pixels set to R129, G128, B255).
- 5 : cube map (set as live mapper, see settings below)
- 6 : damage bump map (this texture blends with bump map based on local body damages)
- 7 : this slot is used by rain fx on body, let default settings, just load a small 32x32 map so the slot doesn't stay empty.
Main settings for WCCARBODY material using Car body paint + damage + rain shader :
Cube map settings :
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