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  • Open the UVW Template of the car body you are working on, be sure it's a 4096*4096 map, because this is the resolution we need for the code to work at its best.
  • Save the file as "CarModName_RainBodyColorMap.PSD"
  • Create a New Layer and rename it as "TOP Parts"
  • Create a New Layer and rename it as "RIGHT  Parts"
  • Create a New Layer and rename it as "LEFT  Parts"
  • Create a New Layer and rename it as "FRONT/BACK Parts"

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The document is now ready to export the Map, but before to do so let's save the .PSD for any future usage and archive.

We need 2 identical maps, with a size of 512*512px (so you need to resize the tempalte before to save these maps, but keep the 4K source for any other future usage and livery), with same attributes, just saved as two different files. Both files needs to be saved into the "teams" folder of the specific car mod we are working on.

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