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Build 1122 - 22nd December 2020
- Fixed bugs with texture animations on IBL shaders
- Fixed issues with Wildcard Textures working with IBL shaders
Build 1122 - 18th November 2020
- Re-enabled & Improved Sun God Rays / Light Flare settings (requires PostFX enabled, mostly only visible when the sun is occluded slightly)
- Tweaks to Air Pollution colour blending and params
- Corrected Moon Brightness
- Reviewed various lighting parameters
- Moved "Atmospherics" section for Track Weather file (.WET) to Track Game Database file (.GDB)
- Added option for static mappers to disable omni lights
- Fixed auto static mapper assignment, so Static01 mapper is auto assigned only. (prevent mappers for specific situations being auto assigned to assets)
- Fixes for issues with No Rain Zones including when falling back to bounding box, and sorting issues with the currently rendered no rain zones.
- Fixed an issue where reflections would stop updating after rejoining track
- Fix for track side cameras not always showing the correct number of objects
- Updated PBR track shaders to make use of new sampler methods to allow for more textures to be used.
- Fixed an issue where DXT1 and DXT5 textures would not sample sRGB when they should when using new sampler method (This was an issue on the Road Shader only previously)
- Fixed a rare issue causing texture animations to stop working
- IBL Road and IBL Curb:
- Added ability to use a second normal map (overlay on road, switch on curbs)
- Tweaked Groove Blending logic (You may need to reduce where you have added dust in the Road Details Map)
- Updated default settings for Groove & Dust IBL Standard
- Fixed some issues with the Detail Map
- IBL Standard & Blend
- Added option to use detail map as an alpha masked decal IBL Standard Blend
- Added the option to use a detail map with the same logic as IBL Standard
- Removed Multiply Square albedo blending mode, since this can be achieved by saving the texture in the correct format.
- IBL Terrain:
- Added the ability to set per Albedo strengths for Pattern map
- Added an optional splatter overlay map, which applies alpha to specular mask
- Added Albedo Tinting to Specular on Terrain Shaders
- IBL Vegetation
- Added a new Vegetation Specific shader, which contains only appropriate logic from IBL Standard
- Added Specular Tinting with a static colour in the Vegetation Shader.
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