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Build 1121 - 18th November 2020
- Re-enabled & Improved Sun God Rays / Light Flare settings (requires PostFX enabled, mostly only visible when the sun is occluded slightly)
- Tweaks to Air Pollution colour blending and params
- Corrected Moon Brightness
- Reviewed various lighting parameters
- Moved "Atmospherics" section for Track Weather file (.WET) to Track Game Database file (.GDB)
- Added option for static mappers to disable omni lights
- Fixed auto static mapper assignment, so Static01 mapper is auto assigned only. (prevent mappers for specific situations being auto assigned to assets)
- Fixes for issues with No Rain Zones including when falling back to bounding box, and sorting issues with the currently rendered no rain zones.
- Fixed an issue where reflections would stop updating after rejoining track
- Fix for track side cameras not always showing the correct number of objects
- Updated PBR track shaders to make use of new sampler methods to allow for more textures to be used.
- Fixed an issue where DXT1 and DXT5 textures would not sample sRGB when they should when using new sampler method (This was an issue on the Road Shader only previously)
- Fixed a rare issue causing texture animations to stop working
- IBL Road and IBL Curb:
- Added ability to use a second normal map (overlay on road, switch on curbs)
- Tweaked Groove Blending logic
- Updated default settings for Groove & Dust IBL Standard
- Fixed some issues with the Detail Map
- IBL Standard & Blend
- Added option to use detail map as an alpha masked decal IBL Standard Blend
- Added the option to use a detail map with the same logic as IBL Standard
- Removed Multiply Square albedo blending mode, since this can be achieved by saving the texture in the correct format.
- IBL Terrain:
- Added the ability to set per Albedo strengths for Pattern map
- Added an optional splatter overlay map, which applies alpha to specular mask (for now)
- Added Albedo Tinting to Specular on Terrain Shaders
- IBL Vegetation
- Added a new Vegetation Specific shader, which contains only appropriate logic from IBL Standard
- Added Specular Tinting with a static colour in the Vegetation Shader.
Full Documentation to be updated in the coming days.
Build 1121 - 21st October 2020
- Adjusted auto exposure settings.
- Small tweaks to Air Pollution effect on clear day, allowing for more bluer sky in less polluted areas. Very polluted areas are quite weak now though, so we intend to improve this further.
- Added Decal feature to PBR Road Shader. (Relevant pages will be updated in the next few days)
- Changed the way samplers work on PBR Shaders to allow for many more textures in shaders. sRGB textures must now be explicitly saved as such. This has only been applied to the Road shader so far but will most likely be ported over to other shaders too. To ensure your maps are converted correctly we recommend that you use the Maps Converter pipeline, as this will make your life easier.
- 3ds Max Plugins 2021: Fixed a crash when setting animation data.
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