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  • Adjusted auto exposure settings.
  • Small tweaks to Air Pollution effect on clear day, allowing for more bluer sky in less polluted areas. Very polluted areas are quite weak now though, so we intend to improve this further.
  • Added Decal feature to PBR Road Shader. (Relevant pages will be updated in the next few days)
  • Changed the way samplers work on PBR Shaders to allow for many more textures in shaders. sRGB textures must now be explicitly saved as such. This has only been applied to the Road shader so far but will most likely be ported over to other shaders too. To ensure your maps are converted correctly we recommend that you use the Maps Converter pipeline, as this will make your life easier.
  • 3ds Max Plugins 2021: Fixed a crash when setting animation data.

Build 1121 - 4th September 2020

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