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Build 1121 - 21st October 2020
- Adjusted auto exposure settings.
- Small tweaks to Air Pollution effect on clear day, allowing for more bluer sky in less polluted areas. Very polluted areas are quite weak now though, so we intend to improve this further.
- Added Decal feature to PBR Road Shader.
- Changed the way samplers work on PBR Shaders to allow for many more textures in shaders. sRGB textures must now be explicitly saved as such. This has only been applied to the Road shader so far but will most likely be ported over to other shaders too. To ensure your maps are converted correctly we recommend that you use the Maps Converter pipeline, as this will make your life easier.
Build 1121 - 4th September 2020
This build release focuses on the release of new modding documentation and tools to allow the use of the new PBR pipeline.
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