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This document is targeted at people who are building their own cars in rFactor 2. If you are only doing new liveries for existing cars, please refer to How to paint a car with the new material system - old for a guide on how to do that.

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As for the Ambient Occlusion baking, these are the global maps you can reuse for all the liveries of a given car.  As for the AO and Damage maps, that is just as it was before. We do really suggest to bake the Car's AO using these settings;

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Put all these maps in the SKIN PSD, as a source/reference.

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Remember, all the unique files you'll be producing (.veh, .json, region maps, AO maps etc), per livery, they all need to be in the /teams folder;


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First Load in the Material Editor (Web UI)

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