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- Map: Enable or Disable the AO Specular map.
- UV: UV_A, UV_B, UV_C, UV_D or WorldPlanar
- Alt Map: Enable or Disable the secondary AO Specular map. This map is multiplied on to the first and allows for low and high frequency ao.
- UV: UV_A, UV_B, UV_C, UV_D or WorldPlanar
Metal Rough Map
- Map: Enable or Disable the Metal Rough map.
- UV: UV_A, UV_B, UV_C, UV_D or WorldPlanar
- Roughness Alb.A: Use Albedo alpha channel for Roughness input. (Only available when Metal Rough map is disabled).
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Name | Default | Type | Default File Types | Description |
---|---|---|---|---|
albedoMap | Enabled | SRGB (Alpha linear) | alb or alba | Albedo map, with optional opacity mask in alpha channel. |
detailMap | Disabled | Linear | dc or dca | Detail map which is configured to effect other data. RGB applies to albedo with a simplified overlay map function. Alpha channel acts as a mask to a multiply on other data. |
aoSpecularMap | Enabled | Linear | aos | The red channel is applied as a mask to Specular output. The green channel is applied as a mask to AO. |
metalRoughMap | Enabled | Linear | mr | The red channel is applied as a metallic mask. The green channel is applied to as a roughness mask. |
normalMap | Enabled | Linear | nm | |
emissiveMap | Disabled | Linear | em or ema | When the Emissive Mask Map setting is set to:
This map is optional and you can apply the effects uniformly across the object with out it if you wish. |
altAoSepcularMap | Disabled | Linear | aos | This map is multiplied on to the first and allows for low and high frequency ao. The red channel is applied as a mask to Specular output. The green channel is applied as a mask to AO. |