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  • Map: Enable or Disable the AO Specular map.
  • UV: UV_A, UV_B, UV_C, UV_D or WorldPlanar
  • Alt Map: Enable or Disable the secondary AO Specular map. This map is multiplied on to the first and allows for low and high frequency ao.
  • UV: UV_A, UV_B, UV_C, UV_D or WorldPlanar

Metal Rough Map

  • Map: Enable or Disable the Metal Rough map.
  • UV: UV_A, UV_B, UV_C, UV_D or WorldPlanar
  • Roughness Alb.A: Use Albedo alpha channel for Roughness input. (Only available when Metal Rough map is disabled).

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NameDefaultTypeDefault File TypesDescription
albedoMapEnabledSRGB (Alpha linear)alb or albaAlbedo map, with optional opacity mask in alpha channel.
detailMapDisabledLineardc or dcaDetail map which is configured to effect other data. RGB applies to albedo with a simplified overlay map function. Alpha channel acts as a mask to a multiply on other data.
aoSpecularMapEnabledLinearaos

The red channel is applied as a mask to Specular output.

The green channel is applied as a mask to AO.

metalRoughMapEnabledLinearmr

The red channel is applied as a metallic mask.

The green channel is applied to as a roughness mask.

normalMapEnabledLinearnm


emissiveMapDisabledLinearem or ema

When the Emissive Mask Map setting is set to:

  • Mask_RG (em) is used a single greyscale channel mask for the Emissive (Green Channel) and Retro Reflector (Red Channel) functionality.
  • Mask_RGBA (ema) is used as a colour mask for the Emissive map, and the Retro Reflector settings can be masked out by the alpha channel.

This map is optional and you can apply the effects uniformly across the object with out it if you wish.

altAoSepcularMapDisabledLinearaos

This map is multiplied on to the first and allows for low and high frequency ao.

The red channel is applied as a mask to Specular output.

The green channel is applied as a mask to AO.