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Here we outline the effects of each release on modders.

Table of Contents
minLevel3

Build 1120 - Forthcoming Release

This build release focuses on the release of new modding documentation and tools to allow the use of the new PBR pipeline. 

  • Large update to modding documentation, will full documentation on PBR material system, dedicated Development Tools section and more.
  • First official release of 3ds Max 2021 Plugins
  • First official release of Material Editor
  • First official release of Maps Converter Tool
  • Added Loch Drummond (PBR Track) to ModDev
  • Added ability to disable auto albedo correction on pre PBR shaders
  • Added ability to choose cube fresnel default settings on pre PBR car body shader
  • Corrected Deformable Tire shader naming in Max Plugins
  • Exposed Amtospherics section in Wet file to configure Haze and other settings.
  • Updated ModDev to use main game HUD
  • Small refactor of glare settings in PostFX
  • Added ability to save preset positions in the Scene Viewer
  • Many other minor tweaks to various shaders and settings.

Build 1119 - 4th June 2020

A few weeks ago we released a rather large update to our game which adjusted the lighting calculations in various places on all content. We have now released a small update which focuses on improving the compatibility of those updates with old content, although some content will just need to be updated due to settings used.

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  • We took a look at was wet road reflection progression on non PBR materials.
    • Here we have adapted the changes made to PBR tracks to improve the reflections a little.
    • However the major issue with wet road is that a lot of content does not have a puddle map setup.
    • At present when no puddle map is authored everything becomes a puddle and results in excessive mirror reflections, so please try to author a map even if it is very basic. 
    • There are also further updates to wet reflections in development.
  • We have added a Headlight Configurator to ModDev. This comes up as an option when you go in game where the AIW/Camera editor etc are.
    • This allows you to modify your cars headlights in real time. Useful for fine tuning them.
    • You have to manually save your changes into the gen file.

Build 1118 - 21st May 2020

This build saw a large update to the graphics engine, with various changes. Beneath is an outline of those changes and possible action that maybe required by modders.

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