Here we outline the effects of each release on modders.
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Build 1120 - Forthcoming Release
This build release focuses on the release of new modding documentation and tools to allow the use of the new PBR pipeline.
- Large update to modding documentation, will full documentation on PBR material system, dedicated Development Tools section and more.
- First official release of 3ds Max 2021 Plugins
- First official release of Material Editor
- First official release of Maps Converter Tool
- Added Loch Drummond (PBR Track) to ModDev
- Added ability to disable auto albedo correction on pre PBR shaders
- Added ability to choose cube fresnel default settings on pre PBR car body shader
- Corrected Deformable Tire shader naming in Max Plugins
- Exposed Amtospherics section in Wet file to configure Haze and other settings.
- Updated ModDev to use main game HUD
- Small refactor of glare settings in PostFX
- Added ability to save preset positions in the Scene Viewer
- Many other minor tweaks to various shaders and settings.
Build 1119 - 4th June 2020
A few weeks ago we released a rather large update to our game which adjusted the lighting calculations in various places on all content. We have now released a small update which focuses on improving the compatibility of those updates with old content, although some content will just need to be updated due to settings used.
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- We took a look at was wet road reflection progression on non PBR materials.
- Here we have adapted the changes made to PBR tracks to improve the reflections a little.
- However the major issue with wet road is that a lot of content does not have a puddle map setup.
- At present when no puddle map is authored everything becomes a puddle and results in excessive mirror reflections, so please try to author a map even if it is very basic.
- There are also further updates to wet reflections in development.
- We have added a Headlight Configurator to ModDev. This comes up as an option when you go in game where the AIW/Camera editor etc are.
- This allows you to modify your cars headlights in real time. Useful for fine tuning them.
- You have to manually save your changes into the gen file.
Build 1118 - 21st May 2020
This build saw a large update to the graphics engine, with various changes. Beneath is an outline of those changes and possible action that maybe required by modders.
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