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- Large update to modding documentation, will full documentation on PBR material system, dedicated Development Tools section and more.
- First official release of 3ds Max 2021 Plugins
- First official release of Material Editor
- First official release of Maps Converter Tool
- Added Loch Drummond (PBR Track) to ModDev
- Added ability to disable auto albedo correction on pre PBR shaders
- Added ability to choose cube fresnel default settings on pre PBR car body shader
- Corrected Deformable Tire shader naming in Max Plugins
- Exposed Amtospherics section in Wet file to configure Haze and other settings.
- Updated ModDev to use main game HUD
- Small refactor of glare settings in PostFX
- Added ability to save preset positions in the Scene Viewer
- Many other minor tweaks to various shaders and settings.
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