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  • Large update to modding documentation, will full documentation on PBR material system, dedicated Development Tools section and more.
  • First official release of Material Editor
  • First official release of Maps Converter Tool
  • Added Loch Drummond (PBR Track) to ModDev
  • Added ability to disable auto albedo correction on pre PBR shaders
  • Added ability to choose cube fresnel default settings on pre PBR car body shader
  • Corrected Deformable Tire shader naming in Max Plugins
  • Exposed Amtospherics section in Wet file to configure Haze and other settings.
  • Updated ModDev to use main game HUD
  • Small refactor of glare settings in PostFX
  • Added ability to save preset positions in the Scene Viewer
  • Many other minor tweaks to various shaders and settings.

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