Here we outline the effects of each release on modders.
Table of Contents |
---|
Build 1120 - Forthcoming Release
This build release focuses on the release of new modding documentation and tools to allow the use of the new PBR pipeline.
- Large update to modding documentation, will full documentation on PBR material system, dedicated Development Tools section and more.
- First official release of Material Editor
- First official release of Maps Converter Tool
- Added Loch Drummond (PBR) to ModDev
- Added ability to disable auto albedo correction on pre PBR shaders
- Added ability to choose cube fresnel default settings on pre PBR car body shader
- Corrected Deformable Tire shader naming in Max Plugins
- Exposed Amtospherics section in Wet file to configure Haze and other settings.
- Updated ModDev to use main game HUD
- Small refactor of glare settings in PostFX
- Added ability to save preset positions in the Scene Viewer
- Many other minor tweaks to various shaders and settings.
Build 1119 - 4th June 2020
A few weeks ago we released a rather large update to our game which adjusted the lighting calculations in various places on all content. We have now released a small update which focuses on improving the compatibility of those updates with old content, although some content will just need to be updated due to settings used.
...