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Here we outline the effects of each release on modders.

Table of Contents

Build 1120 - Forthcoming Release

This build release focuses on the release of new modding documentation and tools to allow the use of the new PBR pipeline. 

  • Large update to modding documentation, will full documentation on PBR material system, dedicated Development Tools section and more.
  • First official release of Material Editor
  • First official release of Maps Converter Tool
  • Added Loch Drummond (PBR) to ModDev
  • Added ability to disable auto albedo correction on pre PBR shaders
  • Added ability to choose cube fresnel default settings on pre PBR car body shader
  • Corrected Deformable Tire shader naming in Max Plugins
  • Exposed Amtospherics section in Wet file to configure Haze and other settings.
  • Updated ModDev to use main game HUD
  • Small refactor of glare settings in PostFX
  • Added ability to save preset positions in the Scene Viewer
  • Many other minor tweaks to various shaders and settings.

Build 1119 - 4th June 2020

A few weeks ago we released a rather large update to our game which adjusted the lighting calculations in various places on all content. We have now released a small update which focuses on improving the compatibility of those updates with old content, although some content will just need to be updated due to settings used.

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