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In order to export objects we just need to expand the GMT Converter roll out from the Utilities page, and setup an export directory and configure the options for this object.

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  • Under the GMT Output roll out configure the Mesh Directory to export the GMT to. 
  • Then tick Quick Scene and click the File Icon to choose an output file. This is a temporary location to export SCN snippets to, which you will then copy into the locations main SCN file.
  • Next scroll down to the Scene File Output roll out. And ensure the Selected bullet point underneath Header, Lights, Objects and Cameras is selected. The tool offers the ability to export all supplementary data for the SCN, however normally we just use a template file.
  • Finally we can configure the objects export settings, such as if we wish to enable collisions (Collide), night lights (Omni), shadow casting (Caster) or more. These settings are explained in detail on other pages.
  • Once we are ready to export hit Do Mesh under the GMT Output rollout. This will create the mesh and write the temporary SCN file.
  • The final step is to copy the SCN entry from Quick Scene to the Master Scene file. SCN files should be setup with categories for objects in order to allow for proper organisation of objects. Try to place it in the right place! 
  • You can now load the scene in the Scene Viewer or Mod Dev and check out your handy work.

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