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  • We have corrected the light intensities in the showroom, so all cars should now render correctly there, previously older cars were rendering quite dark.
    • Authors of custom showroom may need to adjust their diffuse maps to be brighter though if they find the showroom is rendering dark.
    • This will only be the case when using the shader "T1 No Shadows" or "L2DiffuseNoShadowT0".
  • We had several reports of a degrade in the visual quality of older cars. So we investigated this and took a look into the settings being employed on these cars. We found a couple of issues.
    • Firstly the Cube Fresnel settings on many cars had been set really low.
    • Secondly many cars are employing Diffuse and Ambient scalars, meaning our corrected balance was being adjusted incorrectly.
    • As a result on the CarPaint shader used by these cars only, we have hard set the Cube Fresnel settings to reasonable defaults, for a lot of content this wont make a difference since they were setup correctly already.
    • For the material settings, I'm afraid we require the modder to fix these values at this time.
      • In general we recommend not to use any diffuse or ambient material scalars
      , and colour tinting
      • .
      • With the specular
      scalars
      • mask it is generally not recommended except for any special materials which genuinely do colour the reflection.

  • We took a look at was wet road reflection progression on non PBR materials.
    • Here we have adapted the changes made to PBR tracks to improve the reflections a little.
    • However the major issue with wet road is that a lot of content does not have a puddle map setup.
    • At present when no puddle map is authored everything becomes a puddle and results in excessive mirror reflections, so please try to author a map even if it is very basic. 
    • There are also further updates to wet reflections in development.
  • We have added a Headlight Configurator to ModDev. This comes up as an option when you go in game where the AIW/Camera editor etc are.
    • This allows you to modify your cars headlights in real time. Useful for fine tuning them.
    • You have to manually save your changes into the gen file.

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