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- We have corrected the light intensities in the showroom, so all cars should now render correctly there, previously older cars were rendering quite dark.
- Authors of custom showroom may need to adjust their diffuse maps to be brighter though if they find the showroom is rendering dark.
- This will only be the case when using the shader "T1 No Shadows" or "L2DiffuseNoShadowT0".
- We had several reports of a degrade in the visual quality of older cars. So we investigated this and took a look into the settings being employed on these cars. We found a couple of issues.
- Firstly the Cube Fresnel settings on many cars had been set really low.
- Secondly many cars are employing Diffuse and Ambient scalars, meaning our corrected balance was being adjusted incorrectly.
- As a result on the CarPaint shader used by these cars only, we have hard set the Cube Fresnel settings to reasonable defaults, for a lot of content this wont make a difference since they were setup correctly already.
- For the material settings, I'm afraid we require the modder to fix these values at this time.
- In general we recommend not to use any diffuse or ambient material scalars
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- With the specular
- mask it is generally not recommended except for any special materials which genuinely do colour the reflection.
- We took a look at was wet road reflection progression on non PBR materials.
- Here we have adapted the changes made to PBR tracks to improve the reflections a little.
- However the major issue with wet road is that a lot of content does not have a puddle map setup.
- At present when no puddle map is authored everything becomes a puddle and results in excessive mirror reflections, so please try to author a map even if it is very basic.
- There are also further updates to wet reflections in development.
- We have added a Headlight Configurator to ModDev. This comes up as an option when you go in game where the AIW/Camera editor etc are.
- This allows you to modify your cars headlights in real time. Useful for fine tuning them.
- You have to manually save your changes into the gen file.
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