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  • We have corrected the light intensities in the showroom, so all cars should now render correctly there, previously older cars were rendering quite dark.
    • Authors of custom showroom may need to adjust their diffuse maps to be brighter though if they find the showroom is rendering dark.
    • This will only be the case when using the shader "T1 No Shadows" or "L2DiffuseNoShadowT0".
  • We had several reports of a degrade in the visual quality of older cars. So we investigated this and took a look into the settings being employed on these cars. We found a couple of issues.
    • Firstly the Cube Fresnel settings on many cars had been set really low.
    • Secondly many cars are employing Diffuse and Ambient scalars, meaning our corrected balance was being adjusted incorrectly.
    • As a result on the CarPaint shader used by these cars only, we have hard set the Cube Fresnel settings to reasonable defaults, for a lot of content this wont make a difference since they were setup correctly already.
    • For the material settings, I'm afraid we require the modder to fix these values at this time. In general we recommend not to use any diffuse or ambient material scalars, and colour tinting the specular scalars is generally not recommended except for any special materials which genuinely do colour the reflection.

  • The final issue we We took a look at was wet road reflection progression on non PBR materials.
    • Here we have adapted the changes made to PBR tracks to improve the reflections a little.
    • However the major issue with wet road is that a lot of content does not have a puddle map setup.
    • At present when no puddle map is authored everything becomes a puddle and results in excessive mirror reflections, so please try to author a map even if it is very basic. 
    • There are also further updates to wet reflections in development.
  • We have added a Headlight Configurator to ModDev. This comes up as an option when you go in game where the AIW/Camera editor etc are.
    • This allows you to modify your cars headlights in real time. Useful for fine tuning them.
    • You have to manually save your changes into the gen file.

Build 1118 - 21st May 2020

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