Using Mixture Limits

You’ll use these settings in the HDV file under the category [BOOSTMIXTURELIMITS] or [ENGINEMIXTURELIMITS], you can also use them in the upgrade file, as you would do with any other HDV setting. An example of how this would be used is Indy 500 qualifying, you can have a different map available for that session only, same with Formula E qualifying. To disable, use -1.

These settings can be over ruled by other settings, like attack mode or push to pass, if you set the push to pass map to 4, but RaceLimit is set to 3, it will use 4 until push to pass is disabled.

On the Formula E 2022 car, we have three engine “mixtures”, 110KW, 220KW, and 250KW. All are available in practice(PracticeLimit=-1), warm up(WarmupLimit=-1), and qualifying(QualifyingLimit=3). In races, only two are available to select(RaceLimit=2), the third is activated when you enable attack mode.


[BOOSTMIXTURELIMITS]

Name

Type

Description

Example

PracticeBoostLimit

Int

Limits available boost maps in practice.

PracticeBoostLimit=2

QualifyingBoostLimit

Int

Limits available boost maps in qualifying.

QualifyingBoostLimit=2

WarmupBoostLimit

Int

Limits available boost maps in warm up.

WarmupBoostLimit=2

RaceBoostLimit

Int

Limits available boost maps in the race.

RaceBoostLimit=1

[ENGINEMIXTURELIMITS]

Name

Type

Description

Example

PracticeLimit

Int

Limits available engine maps in practice.

PracticeLimit=-1

QualifyingLimit

Int

Limits available engine maps in qualifying.

QualifyingLimit=3

WarmupLimit

Int

Limits available engine maps in warm up.

WarmupLimit=-1

RaceLimit

Int

Limits available engine maps in the race.

RaceLimit=2